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Papers for May 17, 2026

10 papers found

[object Object], [object Object], [object Object], [object Object] 5/14/2026 huggingface

computer vision

Multi-shot video generation extends single-shot generation to coherent visual narratives, yet maintaining consistent characters, objects, and locations across shots remains a challenge over long sequences. Existing evaluations typically use independently generated prompt sets with limited entity cov...

[object Object], [object Object], [object Object], [object Object] 5/14/2026 huggingface

computer vision

Visual reasoning, often interleaved with intermediate visual states, has emerged as a promising direction in the field. A straightforward approach is to directly generate images via unified models during reasoning, but this is computationally expensive and architecturally non-trivial. Recent alterna...

[object Object], [object Object], [object Object], [object Object], [object Object] 5/14/2026 huggingface

computer vision

Video generation powers a vast array of downstream applications. However, while the de facto standard, i.e., latent diffusion models, typically employ heavily conditioned denoising networks, their decoders often remain unconditional. We observe that this architectural asymmetry leads to significant ...

Keywords: attention, diffusion model, fine-tuning
VGGT-Ω
0
5.0/10

[object Object], [object Object], [object Object], [object Object], [object Object], [object Object], [object Object], [object Object], [object Object], [object Object] 5/14/2026 huggingface

computer vision

Recent feed-forward reconstruction models, such as VGGT, have proven competitive with traditional optimization-based reconstructors while also providing geometry-aware features useful for other tasks. Here, we show that the quality of these models scales predictably with model and data size. We do s...

Keywords: attention

[object Object], [object Object], [object Object], [object Object], [object Object] 5/14/2026 huggingface

computer vision

Latent flow matching for image generation usually transports Gaussian noise to variational autoencoder latents along linear paths. Both endpoints, however, concentrate in thin spherical shells, and a Euclidean chord leaves those shells even when preprocessing aligns their radii. By decomposing each ...

[object Object], [object Object], [object Object] 5/14/2026 huggingface

reinforcement learning

Causal autoregressive video diffusion models support real-time streaming generation by extrapolating future chunks from previously generated content. Distilling such generators from high-fidelity bidirectional teachers yields competitive few-step models, yet a persistent gap between the history dist...

Keywords: attention, diffusion model, reinforcement learning

[object Object], [object Object], [object Object], [object Object], [object Object], [object Object], [object Object], [object Object] 5/14/2026 huggingface

reinforcement learning

AI agents are being increasingly deployed in dynamic, open-ended environments that require adapting to new information as it arrives. To efficiently measure this capability for realistic use-cases, we propose building grounded simulations that replay real-world events in the order they occurred. We ...

[object Object], [object Object], [object Object], [object Object], [object Object], [object Object], [object Object], [object Object], [object Object] 5/14/2026 huggingface

natural language processing

A bottleneck in learning to understand articulated 3D objects is the lack of large and diverse datasets. In this paper, we propose to leverage large language models (LLMs) to close this gap and generate articulated assets at scale. We reduce the problem of generating an articulated 3D asset to that ...

[object Object], [object Object], [object Object], [object Object], [object Object], [object Object], [object Object], [object Object], [object Object], [object Object], [object Object], [object Object] 5/14/2026 huggingface

natural language processing

High-quality 3D scene reconstruction has recently advanced toward generalizable feed-forward architectures, enabling the generation of complex environments in a single forward pass. However, despite their strong performance in static scene perception, these models remain limited in responding to dyn...

[object Object], [object Object], [object Object], [object Object], [object Object] 5/14/2026 huggingface

reinforcement learning

Generative video models are increasingly studied as implicit world models, yet evaluating whether they produce physically plausible 3D structure and motion remains challenging. Most existing video evaluation pipelines rely heavily on human judgment or learned graders, which can be subjective and wea...

Keywords: segmentation
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