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Arthur Jacot 3/25/2026 arxiv
machine learningWe introduce the Multilevel Euler-Maruyama (ML-EM) method compute solutions of SDEs and ODEs using a range of approximators $f^1,\dots,f^k$ to the drift $f$ with increasing accuracy and computational cost, only requiring a few evaluations of the most accurate $f^k$ and many evaluations of the less c...
Pengxuan Yang, Yupeng Zheng, Deheng Qian, Zebin Xing, Qichao Zhang, Linbo Wang, Yichen Zhang, Shaoyu Guo, Zhongpu Xia, Qiang Chen, Junyu Han, Lingyun Xu, Yifeng Pan, Dongbin Zhao 3/25/2026 arxiv
machine learningWe introduce DreamerAD, the first latent world model framework that enables efficient reinforcement learning for autonomous driving by compressing diffusion sampling from 100 steps to 1 - achieving 80x speedup while maintaining visual interpretability. Training RL policies on real-world driving data...
Aditya Mittal, Ryan Shar, Zichu Wu, Shyam Agarwal, Tongshuang Wu, Chris Donahue, Ameet Talwalkar, Wayne Chi, Valerie Chen 3/25/2026 arxiv
machine learningAs LLMs are increasingly used as judges in code applications, they should be evaluated in realistic interactive settings that capture partial context and ambiguous intent. We present TRACE (Tool for Rubric Analysis in Code Evaluation), a framework that evaluates LLM judges' ability to predict human ...
Jiaying Zhou, Zhihao Zhan, Ruifeng Zhai, Qinhan Lyu, Hao Liu, Keze Wang, Liang Lin, Guangrun Wang 3/25/2026 arxiv
roboticsVision--Language--Action (VLA) policies have shown strong progress in mapping language instructions and visual observations to robotic actions, yet their reliability degrades in cluttered scenes with distractors. By analyzing failure cases, we find that many errors do not arise from infeasible motio...
Linbo Wang, Yupeng Zheng, Qiang Chen, Shiwei Li, Yichen Zhang, Zebin Xing, Qichao Zhang, Xiang Li, Deheng Qian, Pengxuan Yang, Yihang Dong, Ce Hao, Xiaoqing Ye, Junyu han, Yifeng Pan, Dongbin Zhao 3/25/2026 arxiv
machine learningWe introduce Latent-WAM, an efficient end-to-end autonomous driving framework that achieves strong trajectory planning through spatially-aware and dynamics-informed latent world representations. Existing world-model-based planners suffer from inadequately compressed representations, limited spatial ...
Zhuo Li, Yupeng Zhang, Pengyu Cheng, Jiajun Song, Mengyu Zhou, Hao Li, Shujie Hu, Yu Qin, Erchao Zhao, Xiaoxi Jiang, Guanjun Jiang 3/25/2026 arxiv
natural language processingHallucination remains a critical bottleneck for large language models (LLMs), undermining their reliability in real-world applications, especially in Retrieval-Augmented Generation (RAG) systems. While existing hallucination detection methods employ LLM-as-a-judge to verify LLM outputs against retri...
Falong Fan, Yi Xie, Arnis Lektauers, Bo Liu, Jerzy Rozenblit 3/25/2026 arxiv
machine learningAccurate 3D reconstruction of deformable soft tissues is essential for surgical robotic perception. However, low-texture surfaces, specular highlights, and instrument occlusions often fragment geometric continuity, posing a challenge for existing fixed-topology approaches. To address this, we propos...
Qijia He, Xunmei Liu, Hammaad Memon, Ziang Li, Zixian Ma, Jaemin Cho, Jason Ren, Daniel S Weld, Ranjay Krishna 3/25/2026 arxiv
computer visionScalable Vector Graphics (SVG) are an essential format for technical illustration and digital design, offering precise resolution independence and flexible semantic editability. In practice, however, original vector source files are frequently lost or inaccessible, leaving only "flat" rasterized ver...
Yubo Li, Xugong Qin, Peng Zhang, Hailun Lin, Gangyan Zeng, Kexin Zhang 3/25/2026 arxiv
computer visionScene text editing seeks to modify textual content in natural images while maintaining visual realism and semantic consistency. Existing methods often require task-specific training or paired data, limiting their scalability and adaptability. In this paper, we propose TextFlow, a training-free scene...
Quentin Cohen-Solal 3/25/2026 arxiv
reinforcement learningIn this article, we focus on search algorithms for two-player perfect information games, whose objective is to determine the best possible strategy, and ideally a winning strategy. Unfortunately, some search algorithms for games in the literature are not able to always determine a winning strategy...
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